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struct MindustryObject {}; |
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// builtin instructions |
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void print(char* s) { |
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asm("print {s}"); |
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} |
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void printd(double s) { |
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asm("print {s}"); |
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} |
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void printflush(struct MindustryObject message) { |
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asm("printflush {message}"); |
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} |
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struct MindustryObject radar(struct MindustryObject obj, char* target1, char* target2, |
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char* target3, char* sort, double index) { |
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asm("radar {target1} {target2} {target3} {sort} {obj} {index} {dest}"); |
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} |
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double sensor(struct MindustryObject obj, char* prop) { |
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asm("sensor {dest} {obj} @{prop}"); |
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} |
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void enable(struct MindustryObject obj, double enabled) { |
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asm("control enabled {obj} {enabled} 0 0 0"); |
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} |
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void configure(struct MindustryObject obj, char* configure) { |
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asm("control configure {obj} {configure} 0 0 0"); |
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} |
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void setcolor(struct MindustryObject obj, double r, double g, double b) { |
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asm("control color {obj} {r} {g} {b} 0"); |
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} |
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void shoot(struct MindustryObject obj, double x, double y, double shoot) { |
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asm("control shoot {obj} {x} {y} {shoot} 0"); |
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} |
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void shootp(struct MindustryObject obj, double unit, double shoot) { |
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asm("control shootp {obj} {unit} {shoot} 0 0"); |
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} |
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struct MindustryObject get_link(double index) { |
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asm("getlink {dest} {index}"); |
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} |
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double read(struct MindustryObject cell, double index) { |
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asm("read {dest} {cell} {index}"); |
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} |
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void write(double val, struct MindustryObject cell, double index) { |
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asm("write {val} {cell} {index}"); |
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} |
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void drawclear(double r, double g, double b) { |
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asm("draw clear {r} {g} {b}"); |
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} |
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void drawcolor(double r, double g, double b, double a) { |
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asm("draw color {r} {g} {b} {a}"); |
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} |
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void drawstroke(double width) { |
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asm("draw stroke {width}"); |
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} |
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void drawline(double x1, double y1, double x2, double y2) { |
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asm("draw line {x1} {y1} {x2} {y2}"); |
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} |
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void drawrect(double x, double y, double w, double h) { |
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asm("draw rect {x} {y} {w} {h}"); |
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} |
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void drawlinerect(double x, double y, double w, double h) { |
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asm("draw lineRect {x} {y} {w} {h}"); |
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} |
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void drawpoly(double x, double y, double sides, double radius, double rotation) { |
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asm("draw poly {x} {y} {sides} {radius} {rotation}"); |
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} |
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void drawlinepoly(double x, double y, double sides, double radius, double rotation) { |
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asm("draw linePoly {x} {y} {sides} {radius} {rotation}"); |
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} |
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void drawtriangle(double x1, double y1, double x2, double y2, double x3, double y3) { |
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asm("draw triangle {x1} {y1} {x2} {y2} {x3} {y3}"); |
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} |
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void drawimage(double x, double y, char* image, double size, double rotation) { |
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asm("draw image {x} {y} {image} {size} {rotation} 0"); |
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} |
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|
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void drawflush(struct MindustryObject display) { |
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asm("drawflush {display}"); |
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} |
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void end() { |
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asm("end"); |
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} |
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// unit commands (not complete; don't know how to return multiple values) |
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void ubind(char* type) { |
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asm("ubind @{type}"); |
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} |
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void unit_move(double x, double y) { |
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asm("ucontrol move {x} {y} 0 0 0"); |
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} |
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void unit_idle() { |
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asm("ucontrol idle 0 0 0 0 0"); |
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} |
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void unit_stop() { |
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asm("ucontrol stop 0 0 0 0 0"); |
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} |
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void unit_approach(double x, double y, double radius) { |
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asm("ucontrol approach {x} {y} {radius} 0 0"); |
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} |
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void unit_boost(double enable) { |
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asm("ucontrol boost {enable} 0 0 0 0"); |
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} |
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void unit_pathfind() { |
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asm("ucontrol pathfind 0 0 0 0 0"); |
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} |
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void unit_target(double x, double y, double shoot) { |
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asm("ucontrol target {x} {y} {shoot} 0 0"); |
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} |
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void unit_targetp(double unit, double shoot) { |
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asm("ucontrol targetp {unit} {shoot} 0 0 0"); |
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} |
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void unit_itemDrop(struct MindustryObject obj, double amount) { |
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asm("ucontrol itemDrop {obj} {amount} 0 0 0"); |
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} |
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void unit_itemTake(struct MindustryObject obj, char* item, double amount) { |
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asm("ucontrol itemTake {obj} {item} {amount} 0 0"); |
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} |
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void unit_payDrop() { |
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asm("ucontrol payDrop 0 0 0 0 0"); |
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} |
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void unit_payTake(double takeUnits) { |
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asm("ucontrol payTake {takeUnits} 0 0 0 0"); |
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} |
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void unit_mine(double x, double y) { |
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asm("ucontrol mine {x} {y} 0 0 0"); |
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} |
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void unit_flag(double value) { |
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asm("ucontrol flag {value} 0 0 0 0"); |
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} |
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void unit_build(double x, double y, char* block, double rotation, char* configure) { |
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asm("ucontrol build {x} {y} {block} {rotation} {configure}"); |
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} |
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double unit_within(double x, double y, double radius) { |
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asm("ucontrol within {x} {y} {radius} {dest} 0"); |
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} |
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MindustryObject unit_radar(char* target1, char* target2, char* target3, char* sort, double order) { |
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asm("uradar {target1} {target2} {target3} {sort} 0 {order} {dest}"); |
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} |
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