diff --git a/include/builtins.c b/include/builtins.c new file mode 100644 index 0000000..e4ce48f --- /dev/null +++ b/include/builtins.c @@ -0,0 +1,134 @@ +struct MindustryObject {}; +// builtin instructions +void print(char* s) { + asm("print {s}"); +} +void printd(double s) { + asm("print {s}"); +} +void printflush(struct MindustryObject message) { + asm("printflush {message}"); +} +struct MindustryObject radar(struct MindustryObject obj, char* target1, char* target2, + char* target3, char* sort, double index) { + asm("radar {target1} {target2} {target3} {sort} {obj} {index} {dest}"); +} +double sensor(struct MindustryObject obj, char* prop) { + asm("sensor {dest} {obj} @{prop}"); +} +void enable(struct MindustryObject obj, double enabled) { + asm("control enabled {obj} {enabled} 0 0 0"); +} +void configure(struct MindustryObject obj, char* configure) { + asm("control configure {obj} {configure} 0 0 0"); +} +void setcolor(struct MindustryObject obj, double r, double g, double b) { + asm("control color {obj} {r} {g} {b} 0"); +} +void shoot(struct MindustryObject obj, double x, double y, double shoot) { + asm("control shoot {obj} {x} {y} {shoot} 0"); +} +void shootp(struct MindustryObject obj, double unit, double shoot) { + asm("control shootp {obj} {unit} {shoot} 0 0"); +} +struct MindustryObject get_link(double index) { + asm("getlink {dest} {index}"); +} +double read(struct MindustryObject cell, double index) { + asm("read {dest} {cell} {index}"); +} +void write(double val, struct MindustryObject cell, double index) { + asm("write {val} {cell} {index}"); +} +void drawclear(double r, double g, double b) { + asm("draw clear {r} {g} {b}"); +} +void drawcolor(double r, double g, double b, double a) { + asm("draw color {r} {g} {b} {a}"); +} +void drawstroke(double width) { + asm("draw stroke {width}"); +} +void drawline(double x1, double y1, double x2, double y2) { + asm("draw line {x1} {y1} {x2} {y2}"); +} +void drawrect(double x, double y, double w, double h) { + asm("draw rect {x} {y} {w} {h}"); +} +void drawlinerect(double x, double y, double w, double h) { + asm("draw lineRect {x} {y} {w} {h}"); +} +void drawpoly(double x, double y, double sides, double radius, double rotation) { + asm("draw poly {x} {y} {sides} {radius} {rotation}"); +} +void drawlinepoly(double x, double y, double sides, double radius, double rotation) { + asm("draw linePoly {x} {y} {sides} {radius} {rotation}"); +} +void drawtriangle(double x1, double y1, double x2, double y2, double x3, double y3) { + asm("draw triangle {x1} {y1} {x2} {y2} {x3} {y3}"); +} +void drawimage(double x, double y, char* image, double size, double rotation) { + asm("draw image {x} {y} {image} {size} {rotation} 0"); +} + +void drawflush(struct MindustryObject display) { + asm("drawflush {display}"); +} +void end() { + asm("end"); +} +// unit commands (not complete; don't know how to return multiple values) +void ubind(char* type) { + asm("ubind @{type}"); +} +void unit_move(double x, double y) { + asm("ucontrol move {x} {y} 0 0 0"); +} +void unit_idle() { + asm("ucontrol idle 0 0 0 0 0"); +} +void unit_stop() { + asm("ucontrol stop 0 0 0 0 0"); +} +void unit_approach(double x, double y, double radius) { + asm("ucontrol approach {x} {y} {radius} 0 0"); +} +void unit_boost(double enable) { + asm("ucontrol boost {enable} 0 0 0 0"); +} +void unit_pathfind() { + asm("ucontrol pathfind 0 0 0 0 0"); +} +void unit_target(double x, double y, double shoot) { + asm("ucontrol target {x} {y} {shoot} 0 0"); +} +void unit_targetp(double unit, double shoot) { + asm("ucontrol targetp {unit} {shoot} 0 0 0"); +} +void unit_itemDrop(struct MindustryObject obj, double amount) { + asm("ucontrol itemDrop {obj} {amount} 0 0 0"); +} +void unit_itemTake(struct MindustryObject obj, char* item, double amount) { + asm("ucontrol itemTake {obj} {item} {amount} 0 0"); +} +void unit_payDrop() { + asm("ucontrol payDrop 0 0 0 0 0"); +} +void unit_payTake(double takeUnits) { + asm("ucontrol payTake {takeUnits} 0 0 0 0"); +} +void unit_mine(double x, double y) { + asm("ucontrol mine {x} {y} 0 0 0"); +} +void unit_flag(double value) { + asm("ucontrol flag {value} 0 0 0 0"); +} +void unit_build(double x, double y, char* block, double rotation, char* configure) { + asm("ucontrol build {x} {y} {block} {rotation} {configure}"); +} +double unit_within(double x, double y, double radius) { + asm("ucontrol within {x} {y} {radius} {dest} 0"); +} +MindustryObject unit_radar(char* target1, char* target2, char* target3, char* sort, double order) { + asm("uradar {target1} {target2} {target3} {sort} 0 {order} {dest}"); +}