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reverted to old style and stripped comments

master
Raphael Roberts 7 years ago
parent
commit
2fbd10244f
  1. 27
      Dictionary.java
  2. 149
      Hangman.java

27
Dictionary.java

@ -1,31 +1,38 @@
import java.util.*;
import java.io.*;
public class Dictionary {
public class Dictionary
{
public static final String ALPHABET = "abcdefghijklmnopqrstuvwxyz";
private ArrayList<String> wordList;
public Dictionary() {
public Dictionary()
{
loadWords();
}
public String getRandomWord() {
public String getRandomWord()
{
int idx = (int)(Math.random() * this.wordList.size());
return wordList.get(idx);
}
private void loadWords() {
private void loadWords()
{
this.wordList = new ArrayList<String>();
File f = new File("words.txt");
try {
try
{
Scanner in = new Scanner(f);
while (in.hasNext()) {
while (in.hasNext())
{
String word = in.next();
wordList.add(word);
}
in.close();
}
catch (FileNotFoundException ex) {
catch (FileNotFoundException ex)
{
System.out.println("File not found.");
}
}

149
Hangman.java

@ -8,7 +8,8 @@ import javafx.stage.*;
import javafx.scene.control.*;
import javafx.scene.input.*;
public class Hangman extends Application {
public class Hangman extends Application
{
private Dictionary dict = new Dictionary();
private String secretWord;
@ -20,7 +21,8 @@ public class Hangman extends Application {
private boolean activeGame;
@Override
public void start(Stage primaryStage) {
public void start(Stage primaryStage)
{
primaryStage.setTitle("Hangman");
Font gameFont = Font.font("Consolas", 22.0);
@ -35,30 +37,32 @@ public class Hangman extends Application {
main.getChildren().add(resetButton);
resetButton.setOnAction(
e -> {
Pane newPane = setUpLayout(statusBox);
newPane.getChildren().add(resetButton);
scene.setRoot(newPane);
});
e -> {
Pane newPane = setUpLayout(statusBox);
newPane.getChildren().add(resetButton);
scene.setRoot(newPane);
});
scene.setOnKeyPressed(
e -> {
//System.out.println("Key pressed!!");
if (activeGame) {
String guess = e.getText();
//System.out.println(guess);
guess = guess.toLowerCase();//use a string method to convert guess to lowercase
checkGuess(guess, statusBox);
e -> {
//System.out.println("Key pressed!!");
if (activeGame)
{
String guess = e.getText();
//System.out.println(guess);
guess = guess.toLowerCase();//use a string method to convert guess to lowercase
checkGuess(guess, statusBox);
}
});
}
});
primaryStage.setScene(scene);
primaryStage.show();
}
private Pane setUpLayout(Text statusBox) {
private Pane setUpLayout(Text statusBox)
{
Pane main = new Pane();
Font gameFont = Font.font("Consolas", 22.0);
@ -77,7 +81,8 @@ public class Hangman extends Application {
//create letterGuesses
this.letterGuesses = new Text[26];// finish this line
for (int i = 0; i < 26; i++) {
for (int i = 0; i < 26; i++)
{
String temp = String.valueOf(Dictionary.ALPHABET.charAt(i));//finish this line
this.letterGuesses[i] = new Text(temp);
letterGuesses[i].setFont(gameFont);
@ -86,7 +91,8 @@ public class Hangman extends Application {
//set up lettersRevealedSoFar
this.lettersRevealedSoFar = new Text[this.secretWord.length()];
for (int i = 0; i < lettersRevealedSoFar.length; i++) {
for (int i = 0; i < lettersRevealedSoFar.length; i++)
{
this.lettersRevealedSoFar[i] = new Text("_");
this.lettersRevealedSoFar[i].setFont(gameFont);
word.add(this.lettersRevealedSoFar[i], i, 0);
@ -95,11 +101,12 @@ public class Hangman extends Application {
//set up the gallows
Pane figure = new Pane();
Shape[] gallows = { new Line(120, 40, 120, 10),
new Line(120, 10, 40, 10),
new Line(40, 10, 40, 250),
new Rectangle(150, 7) };
new Line(120, 10, 40, 10),
new Line(40, 10, 40, 250),
new Rectangle(150, 7) };
gallows[3].relocate(20, 250);
for (int i = 0; i < gallows.length; i++) {
for (int i = 0; i < gallows.length; i++)
{
gallows[i].setStroke(Color.BLACK);
gallows[i].setStrokeWidth(2.0);
figure.getChildren().add(gallows[i]);
@ -114,7 +121,8 @@ public class Hangman extends Application {
this.hangman[4] = new Line(120, 150, 100, 200); // left leg
this.hangman[5] = new Line(120, 150, 140, 200); // right leg
for (int i = 0; i < this.hangman.length; i++) {
for (int i = 0; i < this.hangman.length; i++)
{
this.hangman[i].setStroke(Color.WHITE);
this.hangman[i].setStrokeWidth(3.0);
figure.getChildren().add(this.hangman[i]);
@ -139,77 +147,71 @@ public class Hangman extends Application {
return main;
}
private void checkGuess(String s, Text statusBox) {
private void checkGuess(String s, Text statusBox)
{
int index = this.findLetter(s);
if (!alreadyGuessed(index)) {
if (!alreadyGuessed(index))
{
boolean found = foundInSecretWord(s);
if (found) /* correct guess */ {
if (found) {
this.letterGuesses[index].setFill(Color.GREEN);
checkIfWon(s, statusBox);
}
else /* incorrect guess */ {
else {
this.letterGuesses[index].setFill(Color.RED);
checkIfLost(s, statusBox);
}
}
}
private int findLetter(String s) {
if (s.length() == 1) {
private int findLetter(String s)
{
if (s.length() == 1)
{
return Dictionary.ALPHABET.indexOf(s);
}
else {
else
{
return -1;
}
/*boolean isLetter = (index != -1) && (s.length() == 1);
//Determine if s contains a single letter of the alphabet, using String methods
//Return the index of this letter in the array letterGuesses
//e.g. "a" is stored in index 0, "b" in index 1, etc.
//If the string is not a letter, return -1
int ret = -1;
if (isLetter) {
for (int i = 0; i < this.letterGuesses.length; i ++) {
if (this.letterGuesses[i].getText() == s) {
ret = i;
break;
}
}
}
return ret;*/
//write your code for this method
}
private boolean alreadyGuessed(int index) {
if (index >= 0) {
private boolean alreadyGuessed(int index)
{
if (index >= 0)
{
Color currColor = (Color)this.letterGuesses[index].getFill();
if (currColor.equals(Color.BLACK)) {
if (currColor.equals(Color.BLACK))
{
return false;
}
else {
else
{
return true;
}
}
return true;
}
private boolean foundInSecretWord(String s) {
private boolean foundInSecretWord(String s)
{
//Determine if s is a correct or incorrect guess
//Return true if s corresponds to a letter in the secret word, and return false otherwise
//write your code for this method
boolean inSecretWord = this.secretWord.indexOf(s) != -1;
/* boolean guessed = false;
int i = 0;
while (!guessed && i < this.lettersRevealedSoFar.length) {
guessed = this.lettersRevealedSoFar[i].getText() == s;
i += 1;
} */
return inSecretWord;// && !guessed;
}
private void checkIfWon(String s, Text statusBox) {
private void checkIfWon(String s, Text statusBox)
{
int i = 0;
char let = s.charAt(0);
for (i = 0; i < this.lettersRevealedSoFar.length; i ++) {
if (this.secretWord.charAt(i) == let) {
for (i = 0; i < this.lettersRevealedSoFar.length; i ++)
{
if (this.secretWord.charAt(i) == let)
{
this.lettersRevealedSoFar[i].setText(s);
}
}
@ -217,32 +219,38 @@ public class Hangman extends Application {
boolean won = true;
i = 0;
String letter;
while (won && i < this.lettersRevealedSoFar.length) {
while (won && i < this.lettersRevealedSoFar.length)
{
letter = lettersRevealedSoFar[i].getText();
won = letter != "_";
//System.out.println("\"" + letter + "\"" + "," + won);
i += 1;
}
if (won) {
if (won)
{
statusBox.setText("YOU WIN!!!");
statusBox.setFill(Color.GREEN);
this.activeGame = false;
}
else {
else
{
statusBox.setText("Letter " + s + " is \ncorrect!");
statusBox.setFill(Color.FORESTGREEN);
}
}
private void checkIfLost(String s, Text statusBox) {
if (this.currentHangmanPart < 6) {
private void checkIfLost(String s, Text statusBox)
{
if (this.currentHangmanPart < 6)
{
this.hangman[this.currentHangmanPart].setStroke(Color.BLACK);
this.currentHangmanPart++;
statusBox.setText("Letter " + s + " is \nnot correct.");
statusBox.setFill(Color.FIREBRICK);
}
else {
for (int i = 0; i < this.lettersRevealedSoFar.length; i++) {
else
{
for (int i = 0; i < this.lettersRevealedSoFar.length; i++)
{
this.lettersRevealedSoFar[i].setText(this.secretWord.charAt(i)+"");
this.lettersRevealedSoFar[i].setFill(Color.FIREBRICK);
}
@ -252,7 +260,8 @@ public class Hangman extends Application {
}
}
public static void main(String[] args) {
public static void main(String[] args)
{
launch(args);
}
}
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