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267 lines
7.4 KiB
267 lines
7.4 KiB
import javafx.application.*;
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import javafx.scene.*;
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import javafx.scene.shape.*;
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import javafx.scene.paint.*;
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import javafx.scene.layout.*;
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import javafx.scene.text.*;
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import javafx.stage.*;
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import javafx.scene.control.*;
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import javafx.scene.input.*;
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public class Hangman extends Application
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{
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private Dictionary dict = new Dictionary();
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private String secretWord;
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private Text[] letterGuesses;
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private Text[] lettersRevealedSoFar;
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private Shape[] hangman;
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private int currentHangmanPart;
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private boolean activeGame;
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@Override
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public void start(Stage primaryStage)
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{
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primaryStage.setTitle("Hangman");
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Font gameFont = Font.font("Consolas", 22.0);
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Text statusBox = new Text(200, 100, "");
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statusBox.setFont(gameFont);
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Pane main = this.setUpLayout(statusBox);
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Scene scene = new Scene(main, 400, 500);
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Button resetButton = new Button("New Game");
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resetButton.setDefaultButton(true);
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resetButton.relocate(25,350);
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main.getChildren().add(resetButton);
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resetButton.setOnAction(
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e -> {
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Pane newPane = setUpLayout(statusBox);
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newPane.getChildren().add(resetButton);
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scene.setRoot(newPane);
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});
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scene.setOnKeyPressed(
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e -> {
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//System.out.println("Key pressed!!");
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if (activeGame)
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{
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String guess = e.getText();
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//System.out.println(guess);
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guess = guess.toLowerCase();//use a string method to convert guess to lowercase
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checkGuess(guess, statusBox);
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}
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});
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primaryStage.setScene(scene);
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primaryStage.show();
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}
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private Pane setUpLayout(Text statusBox)
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{
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Pane main = new Pane();
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Font gameFont = Font.font("Consolas", 22.0);
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//set new word to guess
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this.secretWord = dict.getRandomWord();
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//System.out.println(this.secretWord);
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GridPane word = new GridPane();
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word.setHgap(5);
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this.currentHangmanPart = 0;
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GridPane lettersPane = new GridPane();
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lettersPane.relocate(25, 430);
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lettersPane.setHgap(5);
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lettersPane.setVgap(5);
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//create letterGuesses
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this.letterGuesses = new Text[26];// finish this line
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for (int i = 0; i < 26; i++)
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{
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String temp = String.valueOf(Dictionary.ALPHABET.charAt(i));//finish this line
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this.letterGuesses[i] = new Text(temp);
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letterGuesses[i].setFont(gameFont);
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lettersPane.add(letterGuesses[i], i % 13, i / 13);
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}
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//set up lettersRevealedSoFar
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this.lettersRevealedSoFar = new Text[this.secretWord.length()];
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for (int i = 0; i < lettersRevealedSoFar.length; i++)
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{
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this.lettersRevealedSoFar[i] = new Text("_");
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this.lettersRevealedSoFar[i].setFont(gameFont);
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word.add(this.lettersRevealedSoFar[i], i, 0);
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}
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//set up the gallows
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Pane figure = new Pane();
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Shape[] gallows = { new Line(120, 40, 120, 10),
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new Line(120, 10, 40, 10),
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new Line(40, 10, 40, 250),
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new Rectangle(150, 7) };
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gallows[3].relocate(20, 250);
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for (int i = 0; i < gallows.length; i++)
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{
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gallows[i].setStroke(Color.BLACK);
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gallows[i].setStrokeWidth(2.0);
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figure.getChildren().add(gallows[i]);
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}
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//set up the hangman outline
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this.hangman = new Shape[6];
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this.hangman[0] = new Circle(120, 60, 20, Color.WHITE); // head
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this.hangman[1] = new Line(120, 80, 120, 150); // body
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this.hangman[2] = new Line(120, 110, 80, 90); // left arm
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this.hangman[3] = new Line(120, 110, 160, 90); // right arm
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this.hangman[4] = new Line(120, 150, 100, 200); // left leg
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this.hangman[5] = new Line(120, 150, 140, 200); // right leg
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for (int i = 0; i < this.hangman.length; i++)
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{
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this.hangman[i].setStroke(Color.WHITE);
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this.hangman[i].setStrokeWidth(3.0);
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figure.getChildren().add(this.hangman[i]);
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}
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//set up the alphabet
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Text title = new Text(25, 420, "Guesses so far:");
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//ready to play
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this.activeGame = true;
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statusBox.setText("Ready to play");
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statusBox.setFill(Color.BLUE);
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//place everything in window
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word.relocate(20, 300);
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main.getChildren().add(word);
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main.getChildren().add(figure);
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main.getChildren().add(title);
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main.getChildren().add(lettersPane);
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main.getChildren().add(statusBox);
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return main;
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}
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private void checkGuess(String s, Text statusBox)
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{
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int index = this.findLetter(s);
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if (!alreadyGuessed(index))
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{
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boolean found = foundInSecretWord(s);
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if (found) {
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this.letterGuesses[index].setFill(Color.GREEN);
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checkIfWon(s, statusBox);
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}
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else {
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this.letterGuesses[index].setFill(Color.RED);
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checkIfLost(s, statusBox);
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}
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}
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}
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private int findLetter(String s)
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{
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if (s.length() == 1)
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{
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return Dictionary.ALPHABET.indexOf(s);
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}
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else
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{
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return -1;
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}
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//write your code for this method
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}
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private boolean alreadyGuessed(int index)
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{
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if (index >= 0)
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{
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Color currColor = (Color)this.letterGuesses[index].getFill();
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if (currColor.equals(Color.BLACK))
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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return true;
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}
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private boolean foundInSecretWord(String s)
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{
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//Determine if s is a correct or incorrect guess
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//Return true if s corresponds to a letter in the secret word, and return false otherwise
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//write your code for this method
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boolean inSecretWord = this.secretWord.indexOf(s) != -1;
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return inSecretWord;// && !guessed;
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}
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private void checkIfWon(String s, Text statusBox)
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{
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int i = 0;
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char let = s.charAt(0);
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for (i = 0; i < this.lettersRevealedSoFar.length; i ++)
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{
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if (this.secretWord.charAt(i) == let)
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{
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this.lettersRevealedSoFar[i].setText(s);
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}
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}
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//write your code here
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boolean won = true;
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i = 0;
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String letter;
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while (won && i < this.lettersRevealedSoFar.length)
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{
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letter = lettersRevealedSoFar[i].getText();
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won = letter != "_";
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i += 1;
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}
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if (won)
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{
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statusBox.setText("YOU WIN!!!");
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statusBox.setFill(Color.GREEN);
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this.activeGame = false;
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}
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else
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{
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statusBox.setText("Letter " + s + " is \ncorrect!");
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statusBox.setFill(Color.FORESTGREEN);
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}
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}
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private void checkIfLost(String s, Text statusBox)
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{
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if (this.currentHangmanPart < 6)
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{
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this.hangman[this.currentHangmanPart].setStroke(Color.BLACK);
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this.currentHangmanPart++;
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statusBox.setText("Letter " + s + " is \nnot correct.");
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statusBox.setFill(Color.FIREBRICK);
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}
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else
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{
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for (int i = 0; i < this.lettersRevealedSoFar.length; i++)
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{
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this.lettersRevealedSoFar[i].setText(this.secretWord.charAt(i)+"");
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this.lettersRevealedSoFar[i].setFill(Color.FIREBRICK);
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}
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statusBox.setText("You lost. :(");
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statusBox.setFill(Color.RED);
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this.activeGame = false;
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}
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}
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public static void main(String[] args)
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{
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launch(args);
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}
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}
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