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import javafx.application.*;
import javafx.scene.*;
import javafx.scene.shape.*;
import javafx.scene.paint.*;
import javafx.scene.layout.*;
import javafx.scene.text.*;
import javafx.stage.*;
import javafx.scene.control.*;
import javafx.scene.input.*;
public class Hangman extends Application
{
private Dictionary dict = new Dictionary();
private String secretWord;
private Text[] letterGuesses;
private Text[] lettersRevealedSoFar;
private Shape[] hangman;
private int currentHangmanPart;
private boolean activeGame;
@Override
public void start(Stage primaryStage)
{
primaryStage.setTitle("Hangman");
Font gameFont = Font.font("Consolas", 22.0);
Text statusBox = new Text(200, 100, "");
statusBox.setFont(gameFont);
Pane main = this.setUpLayout(statusBox);
Scene scene = new Scene(main, 400, 500);
Button resetButton = new Button("New Game");
resetButton.setDefaultButton(true);
resetButton.relocate(25,350);
main.getChildren().add(resetButton);
resetButton.setOnAction(
e -> {
Pane newPane = setUpLayout(statusBox);
newPane.getChildren().add(resetButton);
scene.setRoot(newPane);
});
scene.setOnKeyPressed(
e -> {
//System.out.println("Key pressed!!");
if (activeGame)
{
String guess = e.getText();
//System.out.println(guess);
guess = guess.toLowerCase();//use a string method to convert guess to lowercase
checkGuess(guess, statusBox);
}
});
primaryStage.setScene(scene);
primaryStage.show();
}
private Pane setUpLayout(Text statusBox)
{
Pane main = new Pane();
Font gameFont = Font.font("Consolas", 22.0);
//set new word to guess
this.secretWord = dict.getRandomWord();
//System.out.println(this.secretWord);
GridPane word = new GridPane();
word.setHgap(5);
this.currentHangmanPart = 0;
GridPane lettersPane = new GridPane();
lettersPane.relocate(25, 430);
lettersPane.setHgap(5);
lettersPane.setVgap(5);
//create letterGuesses
this.letterGuesses = new Text[26];// finish this line
for (int i = 0; i < 26; i++)
{
String temp = String.valueOf(Dictionary.ALPHABET.charAt(i));//finish this line
this.letterGuesses[i] = new Text(temp);
letterGuesses[i].setFont(gameFont);
lettersPane.add(letterGuesses[i], i % 13, i / 13);
}
//set up lettersRevealedSoFar
this.lettersRevealedSoFar = new Text[this.secretWord.length()];
for (int i = 0; i < lettersRevealedSoFar.length; i++)
{
this.lettersRevealedSoFar[i] = new Text("_");
this.lettersRevealedSoFar[i].setFont(gameFont);
word.add(this.lettersRevealedSoFar[i], i, 0);
}
//set up the gallows
Pane figure = new Pane();
Shape[] gallows = { new Line(120, 40, 120, 10),
new Line(120, 10, 40, 10),
new Line(40, 10, 40, 250),
new Rectangle(150, 7) };
gallows[3].relocate(20, 250);
for (int i = 0; i < gallows.length; i++)
{
gallows[i].setStroke(Color.BLACK);
gallows[i].setStrokeWidth(2.0);
figure.getChildren().add(gallows[i]);
}
//set up the hangman outline
this.hangman = new Shape[6];
this.hangman[0] = new Circle(120, 60, 20, Color.WHITE); // head
this.hangman[1] = new Line(120, 80, 120, 150); // body
this.hangman[2] = new Line(120, 110, 80, 90); // left arm
this.hangman[3] = new Line(120, 110, 160, 90); // right arm
this.hangman[4] = new Line(120, 150, 100, 200); // left leg
this.hangman[5] = new Line(120, 150, 140, 200); // right leg
for (int i = 0; i < this.hangman.length; i++)
{
this.hangman[i].setStroke(Color.WHITE);
this.hangman[i].setStrokeWidth(3.0);
figure.getChildren().add(this.hangman[i]);
}
//set up the alphabet
Text title = new Text(25, 420, "Guesses so far:");
//ready to play
this.activeGame = true;
statusBox.setText("Ready to play");
statusBox.setFill(Color.BLUE);
//place everything in window
word.relocate(20, 300);
main.getChildren().add(word);
main.getChildren().add(figure);
main.getChildren().add(title);
main.getChildren().add(lettersPane);
main.getChildren().add(statusBox);
return main;
}
private void checkGuess(String s, Text statusBox)
{
int index = this.findLetter(s);
if (!alreadyGuessed(index))
{
boolean found = foundInSecretWord(s);
if (found) {
this.letterGuesses[index].setFill(Color.GREEN);
checkIfWon(s, statusBox);
}
else {
this.letterGuesses[index].setFill(Color.RED);
checkIfLost(s, statusBox);
}
}
}
private int findLetter(String s)
{
if (s.length() == 1)
{
return Dictionary.ALPHABET.indexOf(s);
}
else
{
return -1;
}
//write your code for this method
}
private boolean alreadyGuessed(int index)
{
if (index >= 0)
{
Color currColor = (Color)this.letterGuesses[index].getFill();
if (currColor.equals(Color.BLACK))
{
return false;
}
else
{
return true;
}
}
return true;
}
private boolean foundInSecretWord(String s)
{
//Determine if s is a correct or incorrect guess
//Return true if s corresponds to a letter in the secret word, and return false otherwise
//write your code for this method
boolean inSecretWord = this.secretWord.indexOf(s) != -1;
return inSecretWord;// && !guessed;
}
private void checkIfWon(String s, Text statusBox)
{
int i = 0;
char let = s.charAt(0);
for (i = 0; i < this.lettersRevealedSoFar.length; i ++)
{
if (this.secretWord.charAt(i) == let)
{
this.lettersRevealedSoFar[i].setText(s);
}
}
//write your code here
boolean won = true;
i = 0;
String letter;
while (won && i < this.lettersRevealedSoFar.length)
{
letter = lettersRevealedSoFar[i].getText();
won = letter != "_";
i += 1;
}
if (won)
{
statusBox.setText("YOU WIN!!!");
statusBox.setFill(Color.GREEN);
this.activeGame = false;
}
else
{
statusBox.setText("Letter " + s + " is \ncorrect!");
statusBox.setFill(Color.FORESTGREEN);
}
}
private void checkIfLost(String s, Text statusBox)
{
if (this.currentHangmanPart < 6)
{
this.hangman[this.currentHangmanPart].setStroke(Color.BLACK);
this.currentHangmanPart++;
statusBox.setText("Letter " + s + " is \nnot correct.");
statusBox.setFill(Color.FIREBRICK);
}
else
{
for (int i = 0; i < this.lettersRevealedSoFar.length; i++)
{
this.lettersRevealedSoFar[i].setText(this.secretWord.charAt(i)+"");
this.lettersRevealedSoFar[i].setFill(Color.FIREBRICK);
}
statusBox.setText("You lost. :(");
statusBox.setFill(Color.RED);
this.activeGame = false;
}
}
public static void main(String[] args)
{
launch(args);
}
}