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@ -8,233 +8,231 @@ import javafx.stage.*; |
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import javafx.scene.control.*; |
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import javafx.scene.input.*; |
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public class Hangman extends Application |
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{ |
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private Dictionary dict = new Dictionary(); |
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private String secretWord; |
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private Text[] letterGuesses; |
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private Text[] lettersRevealedSoFar; |
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private Shape[] hangman; |
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private int currentHangmanPart; |
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private boolean activeGame; |
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public void start(Stage primaryStage) |
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{ |
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primaryStage.setTitle("Hangman"); |
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Font gameFont = Font.font("Consolas", 22.0); |
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Text statusBox = new Text(200, 100, ""); |
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statusBox.setFont(gameFont); |
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Pane main = this.setUpLayout(statusBox); |
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Scene scene = new Scene(main, 400, 500); |
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Button resetButton = new Button("New Game"); |
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resetButton.setDefaultButton(true); |
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resetButton.relocate(25,350); |
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main.getChildren().add(resetButton); |
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resetButton.setOnAction( e -> { |
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public class Hangman extends Application { |
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private Dictionary dict = new Dictionary(); |
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private String secretWord; |
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private Text[] letterGuesses; |
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private Text[] lettersRevealedSoFar; |
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private Shape[] hangman; |
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private int currentHangmanPart; |
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private boolean activeGame; |
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public void start(Stage primaryStage) { |
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primaryStage.setTitle("Hangman"); |
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Font gameFont = Font.font("Consolas", 22.0); |
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Text statusBox = new Text(200, 100, ""); |
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statusBox.setFont(gameFont); |
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Pane main = this.setUpLayout(statusBox); |
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Scene scene = new Scene(main, 400, 500); |
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Button resetButton = new Button("New Game"); |
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resetButton.setDefaultButton(true); |
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resetButton.relocate(25,350); |
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main.getChildren().add(resetButton); |
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resetButton.setOnAction( |
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e -> { |
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Pane newPane = setUpLayout(statusBox); |
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newPane.getChildren().add(resetButton); |
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scene.setRoot(newPane); |
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}); |
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scene.setOnKeyPressed( e -> { |
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if(activeGame) |
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{ |
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String guess = e.getText(); |
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guess = //use a string method to convert guess to lowercase |
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checkGuess(/*what object should be passed here?*/, statusBox); |
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}); |
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scene.setOnKeyPressed( |
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e -> { |
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if (activeGame) { |
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String guess = e.getText(); |
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guess = guess.toLowerCase();//use a string method to convert guess to lowercase |
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checkGuess(guess, statusBox); |
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} |
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}); |
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primaryStage.setScene(scene); |
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primaryStage.show(); |
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} |
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private Pane setUpLayout(Text statusBox) |
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{ |
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Pane main = new Pane(); |
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Font gameFont = Font.font("Consolas", 22.0); |
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//set new word to guess |
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this.secretWord = dict.getRandomWord(); |
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GridPane word = new GridPane(); |
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word.setHgap(5); |
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this.currentHangmanPart = 0; |
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GridPane lettersPane = new GridPane(); |
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lettersPane.relocate(25, 430); |
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lettersPane.setHgap(5); |
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lettersPane.setVgap(5); |
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//create letterGuesses |
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this.letterGuesses = // finish this line |
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for(int i = 0; i < 26; i++) |
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{ |
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String temp = //finish this line |
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this.letterGuesses[i] = new Text(temp); |
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letterGuesses[i].setFont(gameFont); |
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lettersPane.add(letterGuesses[i], i % 13, i / 13); |
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} |
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//set up lettersRevealedSoFar |
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this.lettersRevealedSoFar = new Text[this.secretWord.length()]; |
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for(int i = 0; i < lettersRevealedSoFar.length; i++) |
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{ |
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this.lettersRevealedSoFar[i] = new Text("_"); |
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this.lettersRevealedSoFar[i].setFont(gameFont); |
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word.add(this.lettersRevealedSoFar[i], i, 0); |
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} |
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//set up the gallows |
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Pane figure = new Pane(); |
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Shape[] gallows = { new Line(120, 40, 120, 10), |
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new Line(120, 10, 40, 10), |
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new Line(40, 10, 40, 250), |
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new Rectangle(150, 7) }; |
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gallows[3].relocate(20, 250); |
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for(int i = 0; i < gallows.length; i++) |
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{ |
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gallows[i].setStroke(Color.BLACK); |
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gallows[i].setStrokeWidth(2.0); |
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figure.getChildren().add(gallows[i]); |
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} |
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//set up the hangman outline |
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this.hangman = new Shape[6]; |
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this.hangman[0] = new Circle(120, 60, 20, Color.WHITE); // head |
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this.hangman[1] = new Line(120, 80, 120, 150); // body |
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this.hangman[2] = new Line(120, 110, 80, 90); // left arm |
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this.hangman[3] = new Line(120, 110, 160, 90); // right arm |
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this.hangman[4] = new Line(120, 150, 100, 200); // left leg |
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this.hangman[5] = new Line(120, 150, 140, 200); // right leg |
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for(int i = 0; i < this.hangman.length; i++) |
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{ |
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this.hangman[i].setStroke(Color.WHITE); |
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this.hangman[i].setStrokeWidth(3.0); |
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figure.getChildren().add(this.hangman[i]); |
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} |
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//set up the alphabet |
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Text title = new Text(25, 420, "Guesses so far:"); |
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//ready to play |
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this.activeGame = true; |
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statusBox.setText("Ready to play"); |
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statusBox.setFill(Color.BLUE); |
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//place everything in window |
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word.relocate(20, 300); |
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main.getChildren().add(word); |
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main.getChildren().add(figure); |
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main.getChildren().add(title); |
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main.getChildren().add(lettersPane); |
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main.getChildren().add(statusBox); |
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return main; |
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} |
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}); |
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primaryStage.setScene(scene); |
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primaryStage.show(); |
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} |
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private void checkGuess(String s, Text statusBox) |
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{ |
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int index = this.findLetter(s); |
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if(!alreadyGuessed(index)) |
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{ |
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boolean found = foundInSecretWord(s); |
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if(found) // correct guess |
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{ |
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this.letterGuesses[index].setFill(Color.GREEN); |
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checkIfWon(s, statusBox); |
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} |
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else // incorrect guess |
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{ |
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this.letterGuesses[index].setFill(Color.RED); |
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checkIfLost(s, statusBox); |
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} |
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} |
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} |
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private int findLetter(String s) |
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{ |
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//Determine if s contains a single letter of the alphabet, using String methods |
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//Return the index of this letter in the array letterGuesses |
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//e.g. "a" is stored in index 0, "b" in index 1, etc. |
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//If the string is not a letter, return -1 |
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//write your code for this method |
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} |
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private boolean alreadyGuessed(int index) |
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{ |
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if(index >= 0) |
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{ |
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Color currColor = (Color)this.letterGuesses[index].getFill(); |
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if(currColor.equals(Color.BLACK)) |
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{ |
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return false; |
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} |
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else |
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{ |
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return true; |
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} |
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} |
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return true; |
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} |
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private boolean foundInSecretWord(String s) |
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{ |
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//Determine if s is a correct or incorrect guess |
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//Return true if s corresponds to a letter in the secret word, and return false otherwise |
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//write your code for this method |
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} |
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private void checkIfWon(String s, Text statusBox) |
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{ |
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//write your code here |
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if(won) |
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{ |
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statusBox.setText("YOU WIN!!!"); |
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statusBox.setFill(Color.GREEN); |
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this.activeGame = false; |
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} |
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else |
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{ |
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statusBox.setText("Letter " + s + " is \ncorrect!"); |
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statusBox.setFill(Color.FORESTGREEN); |
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} |
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} |
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private void checkIfLost(String s, Text statusBox) |
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{ |
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if(this.currentHangmanPart < 6) |
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{ |
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this.hangman[this.currentHangmanPart].setStroke(Color.BLACK); |
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this.currentHangmanPart++; |
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statusBox.setText("Letter " + s + " is \nnot correct."); |
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statusBox.setFill(Color.FIREBRICK); |
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} |
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else |
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{ |
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for(int i = 0; i < this.lettersRevealedSoFar.length; i++) |
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{ |
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this.lettersRevealedSoFar[i].setText(this.secretWord.charAt(i)+""); |
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this.lettersRevealedSoFar[i].setFill(Color.FIREBRICK); |
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private Pane setUpLayout(Text statusBox) { |
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Pane main = new Pane(); |
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Font gameFont = Font.font("Consolas", 22.0); |
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//set new word to guess |
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this.secretWord = dict.getRandomWord(); |
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GridPane word = new GridPane(); |
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word.setHgap(5); |
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this.currentHangmanPart = 0; |
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GridPane lettersPane = new GridPane(); |
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lettersPane.relocate(25, 430); |
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lettersPane.setHgap(5); |
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lettersPane.setVgap(5); |
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//create letterGuesses |
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this.letterGuesses = new Text[26];// finish this line |
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for (int i = 0; i < 26; i++) { |
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String temp = "l";//finish this line |
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this.letterGuesses[i] = new Text(temp); |
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letterGuesses[i].setFont(gameFont); |
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lettersPane.add(letterGuesses[i], i % 13, i / 13); |
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} |
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//set up lettersRevealedSoFar |
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this.lettersRevealedSoFar = new Text[this.secretWord.length()]; |
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for (int i = 0; i < lettersRevealedSoFar.length; i++) { |
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this.lettersRevealedSoFar[i] = new Text("_"); |
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this.lettersRevealedSoFar[i].setFont(gameFont); |
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word.add(this.lettersRevealedSoFar[i], i, 0); |
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} |
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//set up the gallows |
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Pane figure = new Pane(); |
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Shape[] gallows = { new Line(120, 40, 120, 10), |
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new Line(120, 10, 40, 10), |
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new Line(40, 10, 40, 250), |
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new Rectangle(150, 7) }; |
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gallows[3].relocate(20, 250); |
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for (int i = 0; i < gallows.length; i++) { |
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gallows[i].setStroke(Color.BLACK); |
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gallows[i].setStrokeWidth(2.0); |
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figure.getChildren().add(gallows[i]); |
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} |
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//set up the hangman outline |
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this.hangman = new Shape[6]; |
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this.hangman[0] = new Circle(120, 60, 20, Color.WHITE); // head |
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this.hangman[1] = new Line(120, 80, 120, 150); // body |
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this.hangman[2] = new Line(120, 110, 80, 90); // left arm |
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this.hangman[3] = new Line(120, 110, 160, 90); // right arm |
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this.hangman[4] = new Line(120, 150, 100, 200); // left leg |
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this.hangman[5] = new Line(120, 150, 140, 200); // right leg |
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for (int i = 0; i < this.hangman.length; i++) { |
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this.hangman[i].setStroke(Color.WHITE); |
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this.hangman[i].setStrokeWidth(3.0); |
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figure.getChildren().add(this.hangman[i]); |
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} |
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//set up the alphabet |
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Text title = new Text(25, 420, "Guesses so far:"); |
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//ready to play |
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this.activeGame = true; |
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statusBox.setText("Ready to play"); |
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statusBox.setFill(Color.BLUE); |
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//place everything in window |
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word.relocate(20, 300); |
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main.getChildren().add(word); |
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main.getChildren().add(figure); |
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main.getChildren().add(title); |
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main.getChildren().add(lettersPane); |
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main.getChildren().add(statusBox); |
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return main; |
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} |
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private void checkGuess(String s, Text statusBox) { |
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int index = this.findLetter(s); |
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if (!alreadyGuessed(index)) { |
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boolean found = foundInSecretWord(s); |
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if (found) /* correct guess */ { |
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this.letterGuesses[index].setFill(Color.GREEN); |
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checkIfWon(s, statusBox); |
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} |
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else /* incorrect guess */ { |
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this.letterGuesses[index].setFill(Color.RED); |
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checkIfLost(s, statusBox); |
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} |
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} |
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} |
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private int findLetter(String s) { |
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int index = Dictionary.ALPHABET.indexOf(s); |
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boolean isLetter = (index != -1) && (s.length() == 1); |
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//Determine if s contains a single letter of the alphabet, using String methods |
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//Return the index of this letter in the array letterGuesses |
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//e.g. "a" is stored in index 0, "b" in index 1, etc. |
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//If the string is not a letter, return -1 |
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int ret = -1; |
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if (isLetter) { |
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for (int i = 0; i < this.letterGuesses.length; i ++) { |
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if (this.letterGuesses[i].getText() == s) { |
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ret = i; |
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break; |
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} |
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statusBox.setText("You lost. :("); |
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statusBox.setFill(Color.RED); |
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this.activeGame = false; |
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} |
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} |
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} |
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} |
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return ret; |
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//write your code for this method |
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} |
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private boolean alreadyGuessed(int index) { |
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if (index >= 0) { |
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Color currColor = (Color)this.letterGuesses[index].getFill(); |
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if (currColor.equals(Color.BLACK)) { |
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return false; |
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} |
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else { |
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return true; |
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} |
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} |
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return true; |
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} |
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private boolean foundInSecretWord(String s) { |
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//Determine if s is a correct or incorrect guess |
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//Return true if s corresponds to a letter in the secret word, and return false otherwise |
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//write your code for this method |
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boolean inSecretWord = this.secretWord.indexOf(s) != -1; |
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boolean guessed = false; |
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int i = 0; |
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while (!guessed && i < this.lettersRevealedSoFar.length) { |
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guessed = this.lettersRevealedSoFar[i].getText() == s; |
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i += 1; |
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} |
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return inSecretWord && !guessed; |
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} |
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private void checkIfWon(String s, Text statusBox) { |
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//write your code here |
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boolean won = true; |
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int i = 0; |
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while (won && i < this.lettersRevealedSoFar.length) { |
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won = lettersRevealedSoFar[i].getText() != "_"; |
|
|
|
i += 1; |
|
|
|
} |
|
|
|
if (won) { |
|
|
|
statusBox.setText("YOU WIN!!!"); |
|
|
|
statusBox.setFill(Color.GREEN); |
|
|
|
this.activeGame = false; |
|
|
|
} |
|
|
|
else { |
|
|
|
statusBox.setText("Letter " + s + " is \ncorrect!"); |
|
|
|
statusBox.setFill(Color.FORESTGREEN); |
|
|
|
} |
|
|
|
} |
|
|
|
private void checkIfLost(String s, Text statusBox) { |
|
|
|
if (this.currentHangmanPart < 6) { |
|
|
|
this.hangman[this.currentHangmanPart].setStroke(Color.BLACK); |
|
|
|
this.currentHangmanPart++; |
|
|
|
|
|
|
|
statusBox.setText("Letter " + s + " is \nnot correct."); |
|
|
|
statusBox.setFill(Color.FIREBRICK); |
|
|
|
} |
|
|
|
else { |
|
|
|
for (int i = 0; i < this.lettersRevealedSoFar.length; i++) { |
|
|
|
this.lettersRevealedSoFar[i].setText(this.secretWord.charAt(i)+""); |
|
|
|
this.lettersRevealedSoFar[i].setFill(Color.FIREBRICK); |
|
|
|
} |
|
|
|
statusBox.setText("You lost. :("); |
|
|
|
statusBox.setFill(Color.RED); |
|
|
|
this.activeGame = false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
public static void main(String[] args) |
|
|
|
{ |
|
|
|
launch(args); |
|
|
|
} |
|
|
|
} |
|
|
|
public static void main(String[] args) { |
|
|
|
launch(args); |
|
|
|
} |
|
|
|
} |