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import java.util.Arrays;
public class Ship{
public static final int X = 0;
public static final int Y = 1;
private boolean vertical;
private int[] start;
private int[] end;
private int length;
public Ship(int[] start,int[] end){
this.start = start;
this.end = end;
this.correctSE();
int cord;
if (this.vertical) {
cord = Y;
}
else {
cord = X;
}
this.length = this.end[cord] - this.start[cord]+1;
}
public static int randint(int a, int b){
int rand_dist = (int) (Math.random() * (double) (b + 1 - a));
return rand_dist + a;
}
// creates new random ship
public static Ship randomShip(int[] start, int[] end,int length, boolean vert) {
int[] s_start = new int[2];
s_start[X] = randint(start[X],end[X]);
s_start[Y] = randint(start[Y],end[Y]);
int[] s_end = s_start.clone();
int cord;
// what direction do we want this pointing?
if (vert){
cord = Y;
}
else {
cord = X;
}
// check if out of bounds only one way, because if it doesn't work that way it SHOULD work the other way
if (s_start[cord] + length-1 < end[cord]) {
s_end[cord] += length-1;
}
else {
s_end[cord] -= length-1;
}
return new Ship(s_start,s_end);
}
public int getLength() {
return this.length;
}
public int[] getStart() {
return this.start;
}
public int[] getEnd() {
return this.end;
}
// ensures start and end are in the right place
private void correctSE(){
int cord;
this.vertical = this.start[X] == this.end[X];
if (this.vertical) {
cord = Y;
}
else {
cord = X;
}
int[] third_point;
if (start[cord] > end[cord]){
third_point = this.start;
this.start = this.end;
this.end = third_point;
}
}
private void rotate(int[] point){
// one point is tacked to the board and the other is moved around
int[] stationary_point;
int[] moving_point;
// either the start or end will be stationary
if (Arrays.equals(this.start,point)) {
moving_point = this.end;
stationary_point = this.start;
}
else {
moving_point = this.start;
stationary_point = this.end;
}
// get the new coordinates
int new_x = stationary_point[X] + stationary_point[Y] - moving_point[Y];
int new_y = moving_point[X] + stationary_point[Y] - stationary_point[X];
// set them
moving_point[X] = new_x;
moving_point[Y] = new_y;
}
public void rotate(int[] point, int n){
for (int i = 0; i < n; i++){
this.rotate(point);
}
this.correctSE();
}
public boolean isVertical() {
return this.vertical;
}
public boolean isInside(int[] start, int[] end){
return this.start[X] >= start[X] && this.end[X] <= end[X] &&
this.start[Y] >= start[Y] && this.end[Y] <= end[Y];
}
public boolean isIntersecting(Ship other){
boolean cond1;
boolean cond2;
boolean cond3;
int cord1;
int cord2;
// <necessary bit, ensures algorithm works both when other is oriented horizontally or vertically>
if (other.vertical) {
cord1 = X;
cord2 = Y;
}
else {
cord1 = Y;
cord2 = X;
}
// </necessary bit>
int t_s1 = this.start[cord1];
int t_e1 = this.end[cord1];
int o_s1 = other.start[cord1];
int o_e1 = other.end[cord1];
int t_s2 = this.start[cord2];
int t_e2 = this.end[cord2];
int o_s2 = other.start[cord2];
int o_e2 = other.end[cord2];
// lines are parallel
if (this.vertical == other.vertical) {
// overlaps
cond1 = t_s2 == o_s2;
// intersects
cond2 = o_e1 >= t_s1;
cond3 = t_e1 >= o_s1;
return cond1 && (cond2 || cond3);
}
// lines are perpendicular
else{
// other in range of this with respect to axis cord1
cond1 = (t_s1 >= o_s1) && (t_e1 <= o_e1);
// this in range of other with respect to axis cord2
cond2 = (o_s2 >= t_s2) && (o_e2 <= t_e2);
return cond1 && cond2;
}
}
public void print() {
System.out.println("Start: " + "(" + this.start[X] + ", " + this.start[Y] + ")");
System.out.println("End: " + "(" + this.end[X] + ", " + this.end[Y] + ")");
}
public void placeOnBoard(int[][] board){
this.correctSE();
int x_col = this.start[X];
int y_col = this.start[Y];
int c;
if (this.vertical){
for (c = this.start[Y];c <= this.end[Y];c++){
System.out.println(c);
board[c][x_col] = this.length;
}
}
else {
for (c = this.start[X];c <= this.end[X];c++){
board[y_col][c] = this.length;
}
}
}
}