;; Copyright (C) 2010, 2012, 2014-2016, 2018 Free Software Foundation, Inc ;; Author: Rocky Bernstein ;; This program is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; This program is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; Fringe marks for history of stopping points (require 'load-relative) (require-relative-list '("helper") "realgud-") (declare-function realgud-loc-hist-item-at 'realgud-lochist) (declare-function buffer-killed? 'helper) (declare-function realgud-loc-cmd-marker 'realgud-loc) (declare-function realgud:follow-mark 'realgud-follow) (declare-function realgud-loc-marker 'realgud-loc) ;; Bitmap for hollow overlay-arrow in fringe (if (display-images-p) (define-fringe-bitmap 'hollow-right-triangle "\xe0\x90\x88\x84\x84\x88\x90\xe0")) (defface realgud-debugger-running '((((class color) (min-colors 16) (background light)) (:foreground "Green4" :weight bold)) (((class color) (min-colors 88) (background dark)) (:foreground "Green1" :weight bold)) (((class color) (min-colors 16) (background dark)) (:foreground "Green" :weight bold)) (((class color)) (:foreground "green" :weight bold)) (t (:weight bold))) "Face used to highlight debugger run information." :group 'realgud :version "25.1") (defface realgud-debugger-not-running '((t :inherit font-lock-warning-face)) "Face used when debugger or process is not running." :group 'realgud :version "25.1") ;; FIXME: Figure out how to do this as a macro. (defface realgud-overlay-arrow1 '((t :inherit realgud-debugger-running)) "Realgud fringe face for current position indicator." :group 'realgud) (defface realgud-overlay-arrow2 '((((background dark)) :foreground "white" :weight bold) (((background light)) :foreground "tan1" :weight bold)) "Fringe face for current position." :group 'realgud) (defface realgud-overlay-arrow3 '((((background dark)) :foreground "DimGray") (((background light)) :foreground "tan4")) "Fringe face for current position." :group 'realgud) (defvar realgud-overlay-arrow1 nil "Overlay arrow variable which contains the most recent debugger position.") (defvar realgud-overlay-arrow2 nil "Overlay arrow variable which contains the 2nd most recent debugger position.") (defvar realgud-overlay-arrow3 nil "Overlay arrow variable which contains the 3rd most recent debugger position.") ;; FIXME: since overlay overlay-arrow-list can be global, and perhaps ;; has to stay that way since some Emacs code may expect that, we ;; should use different global overlay arrow variables for the ;; different debuggers. E.g. trepan-overlay-arrow1, ;; pyrealgud-overlay-arrow1 and so on. That way, if those debuggers are ;; running concurrently, the fringe for one doesn't interfere with the ;; fringe for another. ;; Loop to set up fringe position markers. ;; Here is an example of what each iteration does: ;; ;; (make-local-variable 'realgud-overlay-arrow1) ;; or 2, or 3 ;; (put 'realgud-overlay-arrow1 'overlay-arrow-string "=>" ;; or "2>", or ">3" ;; (define-fringe-bitmap 'realgud-overlay-arrow1 "\xc0...") ;; (add-to-list 'overlay-arrow-variable-list 'realgud-overlay-arrow1) (dolist (pair '( ("3" . "3>") ("2" . "2>") ("1" . "=>"))) (let ((arrow-symbol (intern (concat "realgud-overlay-arrow" (car pair)))) (arrow-bitmap (intern (concat "realgud-right-triangle" (car pair)))) (arrow-face (intern (concat "realgud-overlay-arrow" (car pair))))) (make-local-variable arrow-symbol) (put arrow-symbol 'overlay-arrow-string (cdr pair)) (if (display-images-p) (progn (define-fringe-bitmap arrow-bitmap "\xc0\xf0\xf8\xfc\xfc\xf8\xf0\xc0") (put arrow-symbol 'overlay-arrow-bitmap arrow-bitmap) (set-fringe-bitmap-face arrow-bitmap arrow-face))) (add-to-list 'overlay-arrow-variable-list arrow-symbol))) (defun realgud-fringe-set-arrow (overlay-arrow marker) "Set the fringe indicator or overlay arrow to MARKER. This is done for example to indicate a debugger position." (let ((position (marker-position marker))) (if position (with-current-buffer (marker-buffer marker) (save-excursion (save-restriction (widen) (progn (goto-char position) ;; We need to ignore field boundaries, so we use ;; forward-line rather than beginning-of-line. (forward-line 0) (set overlay-arrow (point-marker))))))))) (defun realgud-fringe-history-set (loc-hist &optional do-cmdbuf?) "Set arrows on the last positions we have stopped on." ;; FIXME DRY somehow (let* ( (loc1 (realgud-loc-hist-item-at loc-hist 2)) (loc2 (realgud-loc-hist-item-at loc-hist 1)) (loc3 (realgud-loc-hist-item-at loc-hist 0)) (mark1 (and loc3 (realgud-loc-marker loc3))) (mark2 (and loc2 (realgud-loc-marker loc2))) (mark3 (and loc1 (realgud-loc-marker loc1))) (cmd-mark1 (and loc3 (realgud-loc-cmd-marker loc3))) (cmd-mark2 (and loc2 (realgud-loc-cmd-marker loc2))) (cmd-mark3 (and loc1 (realgud-loc-cmd-marker loc1))) ) (when (and loc3 (not (equal mark3 mark2))) (realgud-fringe-set-arrow 'realgud-overlay-arrow3 mark3) (if do-cmdbuf? (realgud-fringe-set-arrow 'realgud-overlay-arrow3 cmd-mark3))) (when (and loc2 (not (equal mark2 mark1))) (realgud-fringe-set-arrow 'realgud-overlay-arrow2 mark2) (if do-cmdbuf? (realgud-fringe-set-arrow 'realgud-overlay-arrow2 cmd-mark2))) (when loc1 (realgud-fringe-set-arrow 'realgud-overlay-arrow1 mark1) (when (and do-cmdbuf? cmd-mark1) (realgud-fringe-set-arrow 'realgud-overlay-arrow1 cmd-mark1) (goto-char (marker-position cmd-mark1))) ) )) (defun realgud-fringe-erase-history-arrows () "Erase the history arrows from the fringe. You might want call this command interactively if you have conceptually stopped debugging and now find the fringe arrows distracting. But you don't want to kill the debugger process or quit a debugger session which should also erase those fringe arrows." (interactive) (setq realgud-overlay-arrow1 nil) (setq realgud-overlay-arrow2 nil) (setq realgud-overlay-arrow3 nil)) (defun realgud-goto-arrow1() "Goto the position stored in realgud-overlay-arrow1" (interactive "") (if realgud-overlay-arrow1 (realgud:follow-mark realgud-overlay-arrow1)) ) (defun realgud-goto-arrow2() "Goto the position stored in realgud-overlay-arrow2" (interactive "") (if realgud-overlay-arrow2 (realgud:follow-mark realgud-overlay-arrow2)) ) (defun realgud-goto-arrow3() "Goto the position stored in realgud-overlay-arrow3" (interactive "") (if realgud-overlay-arrow3 (realgud:follow-mark realgud-overlay-arrow3)) ) (defun realgud-recenter-arrow1() "If the current buffer contains realgud-overlay-arrow1 go to that position" (interactive "") (if (and realgud-overlay-arrow1 (eq (marker-buffer realgud-overlay-arrow1) (current-buffer))) (goto-char realgud-overlay-arrow1)) ) (defun realgud-recenter-arrow(&optional opt-buffer) "If the current buffer contains realgud-overlay-arrows 1, 2 or 3 recenter window to show that" (interactive "") (let ((buffer (or opt-buffer (current-buffer)))) ;; We need to update in the order 3..1 so that if there are more than on ;; arrows in the same buffer the smaller number (e.g. arrow 1) is the ;; position we are at rather than the earlier one (e.g. arrow 3). (with-current-buffer-safe buffer (if (and realgud-overlay-arrow3 (eq (marker-buffer realgud-overlay-arrow3) buffer)) (realgud:follow-mark realgud-overlay-arrow3) ) (if (and realgud-overlay-arrow2 (eq (marker-buffer realgud-overlay-arrow2) buffer)) (realgud:follow-mark realgud-overlay-arrow2) ) (if (and realgud-overlay-arrow1 (eq (marker-buffer realgud-overlay-arrow1) buffer)) (realgud:follow-mark realgud-overlay-arrow1) ) (redisplay) ) )) (provide 'realgud-fringe)