#include "mindustry.h" extern struct MindustryObject message1; extern struct MindustryObject swarmer1; extern struct MindustryObject conveyor1; void main(void) { /*double i = 0; while (i < 10) { print(i); printflush(message1); i += 1; }*/ struct MindustryObject player = radar(swarmer1, "player", "any", "any", "distance", 0); double x = sensor(player, "x"); double y = sensor(player, "y"); printd(x); print("\n"); printd(y); printflush(message1); enable(conveyor1, x < 10); shoot(swarmer1, 0, 0, x > 10); }