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Switch from camel case to snake case

master
Raphael Roberts 5 years ago
parent
commit
5cef76e46b
  1. 11
      c2logic/instruction_definition.c

11
c2logic/instruction_definition.c

@ -103,16 +103,16 @@ void unit_target(double x, double y, double shoot) {
void unit_targetp(double unit, double shoot) {
asm("ucontrol targetp {unit} {shoot} 0 0 0");
}
void unit_itemDrop(struct MindustryObject obj, double amount) {
void unit_item_drop(struct MindustryObject obj, double amount) {
asm("ucontrol itemDrop {obj} {amount} 0 0 0");
}
void unit_itemTake(struct MindustryObject obj, char* item, double amount) {
void unit_item_take(struct MindustryObject obj, char* item, double amount) {
asm("ucontrol itemTake {obj} @{item} {amount} 0 0");
}
void unit_payDrop() {
void unit_pay_drop() {
asm("ucontrol payDrop 0 0 0 0 0");
}
void unit_payTake(double takeUnits) {
void unit_pay_take(double takeUnits) {
asm("ucontrol payTake {takeUnits} 0 0 0 0");
}
void unit_mine(double x, double y) {
@ -127,6 +127,7 @@ void unit_build(double x, double y, char* block, double rotation, char* configur
double unit_within(double x, double y, double radius) {
asm("ucontrol within {x} {y} {radius} {dest} 0");
}
struct MindustryObject unit_radar(char* target1, char* target2, char* target3, char* sort, double order) {
struct MindustryObject unit_radar(char* target1, char* target2, char* target3, char* sort,
double order) {
asm("uradar {target1} {target2} {target3} {sort} 0 {order} {dest}");
}
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