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struct MindustryObject {};// builtin instructions
void print(char* s) { asm("print {s}");}void printd(double s) { asm("print {s}");}void printflush(struct MindustryObject message) { asm("printflush {message}");}struct MindustryObject radar(struct MindustryObject obj, char* target1, char* target2, char* target3, char* sort, double index) { asm("radar {target1} {target2} {target3} {sort} {obj} {index} {dest}");}double sensor(struct MindustryObject obj, char* prop) { asm("sensor {dest} {obj} @{prop}");}void enable(struct MindustryObject obj, double enabled) { asm("control enabled {obj} {enabled} 0 0 0");}void configure(struct MindustryObject obj, char* configure) { asm("control configure {obj} {configure} 0 0 0");}void setcolor(struct MindustryObject obj, double r, double g, double b) { asm("control color {obj} {r} {g} {b} 0");}void shoot(struct MindustryObject obj, double x, double y, double shoot) { asm("control shoot {obj} {x} {y} {shoot} 0");}void shootp(struct MindustryObject obj, double unit, double shoot) { asm("control shootp {obj} {unit} {shoot} 0 0");}struct MindustryObject get_link(double index) { asm("getlink {dest} {index}");}double read(struct MindustryObject cell, double index) { asm("read {dest} {cell} {index}");}void write(double val, struct MindustryObject cell, double index) { asm("write {val} {cell} {index}");}void drawclear(double r, double g, double b) { asm("draw clear {r} {g} {b}");}void drawcolor(double r, double g, double b, double a) { asm("draw color {r} {g} {b} {a}");}void drawstroke(double width) { asm("draw stroke {width}");}void drawline(double x1, double y1, double x2, double y2) { asm("draw line {x1} {y1} {x2} {y2}");}void drawrect(double x, double y, double w, double h) { asm("draw rect {x} {y} {w} {h}");}void drawlinerect(double x, double y, double w, double h) { asm("draw lineRect {x} {y} {w} {h}");}void drawpoly(double x, double y, double sides, double radius, double rotation) { asm("draw poly {x} {y} {sides} {radius} {rotation}");}void drawlinepoly(double x, double y, double sides, double radius, double rotation) { asm("draw linePoly {x} {y} {sides} {radius} {rotation}");}void drawtriangle(double x1, double y1, double x2, double y2, double x3, double y3) { asm("draw triangle {x1} {y1} {x2} {y2} {x3} {y3}");}void drawimage(double x, double y, char* image, double size, double rotation) { asm("draw image {x} {y} {image} {size} {rotation} 0");}
void drawflush(struct MindustryObject display) { asm("drawflush {display}");}void end() { asm("end");}// unit commands (not complete; don't know how to return multiple values)
void ubind(char* type) { asm("ubind @{type}");}void unit_move(double x, double y) { asm("ucontrol move {x} {y} 0 0 0");}void unit_idle() { asm("ucontrol idle 0 0 0 0 0");}void unit_stop() { asm("ucontrol stop 0 0 0 0 0");}void unit_approach(double x, double y, double radius) { asm("ucontrol approach {x} {y} {radius} 0 0");}void unit_boost(double enable) { asm("ucontrol boost {enable} 0 0 0 0");}void unit_pathfind() { asm("ucontrol pathfind 0 0 0 0 0");}void unit_target(double x, double y, double shoot) { asm("ucontrol target {x} {y} {shoot} 0 0");}void unit_targetp(double unit, double shoot) { asm("ucontrol targetp {unit} {shoot} 0 0 0");}void unit_itemDrop(struct MindustryObject obj, double amount) { asm("ucontrol itemDrop {obj} {amount} 0 0 0");}void unit_itemTake(struct MindustryObject obj, char* item, double amount) { asm("ucontrol itemTake {obj} {item} {amount} 0 0");}void unit_payDrop() { asm("ucontrol payDrop 0 0 0 0 0");}void unit_payTake(double takeUnits) { asm("ucontrol payTake {takeUnits} 0 0 0 0");}void unit_mine(double x, double y) { asm("ucontrol mine {x} {y} 0 0 0");}void unit_flag(double value) { asm("ucontrol flag {value} 0 0 0 0");}void unit_build(double x, double y, char* block, double rotation, char* configure) { asm("ucontrol build {x} {y} {block} {rotation} {configure}");}double unit_within(double x, double y, double radius) { asm("ucontrol within {x} {y} {radius} {dest} 0");}MindustryObject unit_radar(char* target1, char* target2, char* target3, char* sort, double order) { asm("uradar {target1} {target2} {target3} {sort} 0 {order} {dest}");}
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