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# template#+begin_src masm control shootp obj unit shoot 0 0 control configure obj configure 0 0 0 control color obj r g b 0#+end_src
# manual#+begin_src masmubind type#+end_src# template
# toggles/set#+begin_src masmucontrol boost enable 0 0 0 0ucontrol flag value 0 0 0 0#+end_src
# direct commands#+begin_src masmucontrol idle 0 0 0 0 0ucontrol stop 0 0 0 0 0ucontrol pathfind 0 0 0 0 0ucontrol payDrop 0 0 0 0 0#+end_src
# direct with bool#+begin_src masmucontrol payTake takeUnits 0 0 0 0#+end_src
# xy-direct#+begin_src masmucontrol move x y 0 0 0ucontrol mine x y 0 0 0#+end_src
# xy-param-set#+begin_src masmucontrol approach x y r 0 0control target x y shoot 0 0#+end_src
# xy-param-get#+begin_src masmucontrol within x y raduis result 0ucontrol getBlock x y type building 0#+end_src
# other#+begin_src masmucontrol targetp unit shoot 0 0 0ucontrol itemDrop to amount 0 0 0ucontrol itemTake from item amount 0 0ucontrol build x y block rotation config#+end_src
# subclass from radar, no 'from' param#+begin_src masmuradar boss boss player armor 0 order result#+end_src
# manual/subclass#+begin_src masmulocate ore core enemy @copper outx outy found buildingulocate building core enemy @copper outx outy found buildingulocate spawn core enemy @copper outx outy found buildingulocate damaged core enemy @copper outx outy found building#+end_src
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